[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 25

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1974,415
Objectives[0]positionY = 3817,609
Objectives[0]positionZ = 33,43631
Objectives[0]Heading = 220,0007
Objectives[0]model = s_m_m_marine_02
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1967,706
Objectives[0]mission_Actors[0]positionY = 3816,827
Objectives[0]mission_Actors[0]positionZ = 34,01148
Objectives[0]mission_Actors[0]Heading = 146,0379
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AssaultRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 8
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveHint[2] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = prop_cs_hand_radio
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 907,7614
Objectives[0]mission_Pickup_Props[0]positionY = -3208,502
Objectives[0]mission_Pickup_Props[0]positionZ = -97,1
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -154,8215
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1973,83
Objectives[1]positionY = 3821,24
Objectives[1]positionZ = 32,72178
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1967,036
Objectives[2]positionY = 3815,157
Objectives[2]positionZ = 31,95504
Objectives[2]Cutscenes_Time = 3
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = True
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 3
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 280
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1970,985
Objectives[3]positionY = 3820,341
Objectives[3]positionZ = 31,47537
Objectives[3]Cutscenes_Time = 3
Objectives[3]Cutscenes_Trans_Time = 3
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = True
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 2
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 285
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 507,4907
Objectives[3]ObjectiveMessages[0]positionY = 5383,873
Objectives[3]ObjectiveMessages[0]positionZ = 540,2515
Objectives[3]ObjectiveMessages[0]Message = ~b~Ughh...
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1973,657
Objectives[4]positionY = 3822,093
Objectives[4]positionZ = 31,4581
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = GoTo_Actor
Objectives[5]Text = 
Objectives[5]positionX = 1968,242
Objectives[5]positionY = 3812,776
Objectives[5]positionZ = 31,39635
Objectives[5]GoTo_Actor_ChangToCompanion = True
Objectives[5]GoTo_Actor_Distance = 10
Objectives[5]GoTo_Actor_Remove_Blip = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1967,788
Objectives[6]positionY = 3813,676
Objectives[6]positionZ = 31,95504
Objectives[6]Hint_Time = 10
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = 506,7036
Objectives[6]ObjectiveMessages[0]positionY = 5380,556
Objectives[6]ObjectiveMessages[0]positionZ = 536,2578
Objectives[6]ObjectiveMessages[0]Message = ~o~Who's there?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 506,6615
Objectives[6]ObjectiveMessages[1]positionY = 5372,544
Objectives[6]ObjectiveMessages[1]positionZ = 526,5648
Objectives[6]ObjectiveMessages[1]Message = ~b~I't's me boy, sorry I threw up in your sink.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 2
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 506,5974
Objectives[6]ObjectiveMessages[2]positionY = 5367,449
Objectives[6]ObjectiveMessages[2]positionZ = 520,9416
Objectives[6]ObjectiveMessages[2]Message = ~o~Oh, no problem, I always throw up in the sink too.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 6
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1975,789
Objectives[7]positionY = 3823,703
Objectives[7]positionZ = 31,4599
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = Pause
Objectives[7]Task_List[0]positionX = 1975,832
Objectives[7]Task_List[0]positionY = 3823,685
Objectives[7]Task_List[0]positionZ = 31,95916
Objectives[7]Task_List[0]time = 1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 2013,622
Objectives[8]positionY = 3825,676
Objectives[8]positionZ = 31,38169
Objectives[8]Heading = 220
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 505,8773
Objectives[8]ObjectiveMessages[0]positionY = 5357,921
Objectives[8]ObjectiveMessages[0]positionZ = 516,0928
Objectives[8]ObjectiveMessages[0]Message = ~o~Emh... did you just come here to throw up in my sink, my General?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 505,6784
Objectives[8]ObjectiveMessages[1]positionY = 5354,563
Objectives[8]ObjectiveMessages[1]positionZ = 514,2908
Objectives[8]ObjectiveMessages[1]Message = ~b~No boy, I need you, let's go!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 6
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1992,974
Objectives[9]positionY = 3813,447
Objectives[9]positionZ = 31,13587
Objectives[9]Hint_Time = 20
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 4
Objectives[9]ObjectiveMessages[0]positionX = 508,212
Objectives[9]ObjectiveMessages[0]positionY = 5345,291
Objectives[9]ObjectiveMessages[0]positionZ = 510,0253
Objectives[9]ObjectiveMessages[0]Message = ~o~Emh... what are we doing here?
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 508,5709
Objectives[9]ObjectiveMessages[1]positionY = 5339,959
Objectives[9]ObjectiveMessages[1]positionZ = 508,7114
Objectives[9]ObjectiveMessages[1]Message = ~b~I use you so often that I had a tunnel dug from the bunker to this trap door.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 3
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 508,5807
Objectives[9]ObjectiveMessages[2]positionY = 5336,608
Objectives[9]ObjectiveMessages[2]positionZ = 507,9131
Objectives[9]ObjectiveMessages[2]Message = ~o~Oh... if you found any corpses... I don't know anything about it...
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 9
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 507,7228
Objectives[9]ObjectiveMessages[3]positionY = 5331,31
Objectives[9]ObjectiveMessages[3]positionZ = 505,6045
Objectives[9]ObjectiveMessages[3]Message = ~b~Yeah, we found some corpses... lots of corpses... change graveyard boy... now let's go.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 14
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 899,163
Objectives[10]positionY = -3182,284
Objectives[10]positionZ = -98,06506
Objectives[10]ObjectiveRotation = 90
Objectives[10]mission_ActorsCount = 27
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 15
Objectives[10]mission_Actors[0]positionX = 886,466
Objectives[10]mission_Actors[0]positionY = -3180,84
Objectives[10]mission_Actors[0]positionZ = -96,90531
Objectives[10]mission_Actors[0]Heading = 167,5705
Objectives[10]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 3
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 15
Objectives[10]mission_Actors[1]positionX = 877,0607
Objectives[10]mission_Actors[1]positionY = -3185,107
Objectives[10]mission_Actors[1]positionZ = -96,63949
Objectives[10]mission_Actors[1]Heading = 36,59967
Objectives[10]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 3
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 15
Objectives[10]mission_Actors[2]positionX = 882,6035
Objectives[10]mission_Actors[2]positionY = -3186,385
Objectives[10]mission_Actors[2]positionZ = -96,82134
Objectives[10]mission_Actors[2]Heading = 220,9523
Objectives[10]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[2]Relationship_Group = Friend
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Unarmed
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 3
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = PROP_HUMAN_BUM_BIN
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 15
Objectives[10]mission_Actors[3]positionX = 894,6486
Objectives[10]mission_Actors[3]positionY = -3192,273
Objectives[10]mission_Actors[3]positionZ = -97,03254
Objectives[10]mission_Actors[3]Heading = 7,982617
Objectives[10]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[3]Relationship_Group = Friend
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Unarmed
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 3
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 15
Objectives[10]mission_Actors[4]positionX = 885,9073
Objectives[10]mission_Actors[4]positionY = -3196,065
Objectives[10]mission_Actors[4]positionZ = -98,19627
Objectives[10]mission_Actors[4]Heading = 296,9738
Objectives[10]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[4]Relationship_Group = Friend
Objectives[10]mission_Actors[4]AddBlip = False
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = Unarmed
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 3
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 15
Objectives[10]mission_Actors[5]positionX = 893,8484
Objectives[10]mission_Actors[5]positionY = -3207,698
Objectives[10]mission_Actors[5]positionZ = -98,19624
Objectives[10]mission_Actors[5]Heading = 307,2799
Objectives[10]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[5]Relationship_Group = Friend
Objectives[10]mission_Actors[5]AddBlip = False
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = Unarmed
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 3
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 15
Objectives[10]mission_Actors[6]positionX = 894,2795
Objectives[10]mission_Actors[6]positionY = -3208,211
Objectives[10]mission_Actors[6]positionZ = -98,19627
Objectives[10]mission_Actors[6]Heading = 351,6332
Objectives[10]mission_Actors[6]String_Name = s_m_m_scientist_01
Objectives[10]mission_Actors[6]Relationship_Group = Friend
Objectives[10]mission_Actors[6]AddBlip = False
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = Unarmed
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 3
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 15
Objectives[10]mission_Actors[7]positionX = 893,903
Objectives[10]mission_Actors[7]positionY = -3206,932
Objectives[10]mission_Actors[7]positionZ = -98,19627
Objectives[10]mission_Actors[7]Heading = 181,4543
Objectives[10]mission_Actors[7]String_Name = s_m_m_scientist_01
Objectives[10]mission_Actors[7]Relationship_Group = Friend
Objectives[10]mission_Actors[7]AddBlip = False
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = Unarmed
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 3
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 15
Objectives[10]mission_Actors[8]positionX = 895,3264
Objectives[10]mission_Actors[8]positionY = -3207,763
Objectives[10]mission_Actors[8]positionZ = -98,19627
Objectives[10]mission_Actors[8]Heading = 129,0384
Objectives[10]mission_Actors[8]String_Name = s_m_m_scientist_01
Objectives[10]mission_Actors[8]Relationship_Group = Friend
Objectives[10]mission_Actors[8]AddBlip = False
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = 966099553
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 3
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 15
Objectives[10]mission_Actors[9]positionX = 888,7966
Objectives[10]mission_Actors[9]positionY = -3211,009
Objectives[10]mission_Actors[9]positionZ = -98,19624
Objectives[10]mission_Actors[9]Heading = 304,7467
Objectives[10]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[9]Relationship_Group = Friend
Objectives[10]mission_Actors[9]AddBlip = False
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 100
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = Unarmed
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 3
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 15
Objectives[10]mission_Actors[10]positionX = 900,4982
Objectives[10]mission_Actors[10]positionY = -3205,099
Objectives[10]mission_Actors[10]positionZ = -97,18792
Objectives[10]mission_Actors[10]Heading = 140,4623
Objectives[10]mission_Actors[10]String_Name = s_m_m_scientist_01
Objectives[10]mission_Actors[10]Relationship_Group = Friend
Objectives[10]mission_Actors[10]AddBlip = False
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 100
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = 966099553
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 3
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 15
Objectives[10]mission_Actors[11]positionX = 900,7941
Objectives[10]mission_Actors[11]positionY = -3206,393
Objectives[10]mission_Actors[11]positionZ = -97,18792
Objectives[10]mission_Actors[11]Heading = 102,5424
Objectives[10]mission_Actors[11]String_Name = s_m_m_scientist_01
Objectives[10]mission_Actors[11]Relationship_Group = Friend
Objectives[10]mission_Actors[11]AddBlip = False
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 100
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = Unarmed
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 3
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 15
Objectives[10]mission_Actors[12]positionX = 909,6053
Objectives[10]mission_Actors[12]positionY = -3206,751
Objectives[10]mission_Actors[12]positionZ = -97,18792
Objectives[10]mission_Actors[12]Heading = 132,5446
Objectives[10]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[12]Relationship_Group = Friend
Objectives[10]mission_Actors[12]AddBlip = False
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 100
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 30
Objectives[10]mission_Actors[12]Hearing_Range = 30
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = Unarmed
Objectives[10]mission_Actors[12]Variation = Random
Objectives[10]mission_Actors[12]Task = 3
Objectives[10]mission_Actors[12]Task_Guard_Range = 5
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 15
Objectives[10]mission_Actors[13]positionX = 899,889
Objectives[10]mission_Actors[13]positionY = -3206,196
Objectives[10]mission_Actors[13]positionZ = -97,18792
Objectives[10]mission_Actors[13]Heading = 241,9096
Objectives[10]mission_Actors[13]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[13]Relationship_Group = Friend
Objectives[10]mission_Actors[13]AddBlip = False
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 100
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = Unarmed
Objectives[10]mission_Actors[13]Variation = Random
Objectives[10]mission_Actors[13]Task = 3
Objectives[10]mission_Actors[13]Task_Guard_Range = 5
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[14]Survive_Number = 0
Objectives[10]mission_Actors[14]Failed_Text = 
Objectives[10]mission_Actors[14]Remove_After = 15
Objectives[10]mission_Actors[14]positionX = 908,8627
Objectives[10]mission_Actors[14]positionY = -3210,935
Objectives[10]mission_Actors[14]positionZ = -98,22212
Objectives[10]mission_Actors[14]Heading = 192,0737
Objectives[10]mission_Actors[14]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[14]Relationship_Group = Friend
Objectives[10]mission_Actors[14]AddBlip = False
Objectives[10]mission_Actors[14]ShowCone = False
Objectives[10]mission_Actors[14]Invincible = False
Objectives[10]mission_Actors[14]SetHealth = 100
Objectives[10]mission_Actors[14]DieFromHeadShot = True
Objectives[10]mission_Actors[14]CanExitVehicle = True
Objectives[10]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[14]AlwaysFight = True
Objectives[10]mission_Actors[14]Seeing_Range = 30
Objectives[10]mission_Actors[14]Hearing_Range = 30
Objectives[10]mission_Actors[14]CombatMovement = Offensive
Objectives[10]mission_Actors[14]weapon = Unarmed
Objectives[10]mission_Actors[14]Variation = Random
Objectives[10]mission_Actors[14]Task = 3
Objectives[10]mission_Actors[14]Task_Guard_Range = 5
Objectives[10]mission_Actors[14]Task_Stay_In_Range = True
Objectives[10]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[14]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[15]Survive_Number = 0
Objectives[10]mission_Actors[15]Failed_Text = 
Objectives[10]mission_Actors[15]Remove_After = 15
Objectives[10]mission_Actors[15]positionX = 899,1649
Objectives[10]mission_Actors[15]positionY = -3218,138
Objectives[10]mission_Actors[15]positionZ = -98,2343
Objectives[10]mission_Actors[15]Heading = 79,59251
Objectives[10]mission_Actors[15]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[15]Relationship_Group = Friend
Objectives[10]mission_Actors[15]AddBlip = False
Objectives[10]mission_Actors[15]ShowCone = False
Objectives[10]mission_Actors[15]Invincible = False
Objectives[10]mission_Actors[15]SetHealth = 100
Objectives[10]mission_Actors[15]DieFromHeadShot = True
Objectives[10]mission_Actors[15]CanExitVehicle = True
Objectives[10]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[15]AlwaysFight = True
Objectives[10]mission_Actors[15]Seeing_Range = 30
Objectives[10]mission_Actors[15]Hearing_Range = 30
Objectives[10]mission_Actors[15]CombatMovement = Offensive
Objectives[10]mission_Actors[15]weapon = Unarmed
Objectives[10]mission_Actors[15]Variation = Random
Objectives[10]mission_Actors[15]Task = 3
Objectives[10]mission_Actors[15]Task_Guard_Range = 5
Objectives[10]mission_Actors[15]Task_Stay_In_Range = True
Objectives[10]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[15]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[16]Survive_Number = 0
Objectives[10]mission_Actors[16]Failed_Text = 
Objectives[10]mission_Actors[16]Remove_After = 15
Objectives[10]mission_Actors[16]positionX = 904,5833
Objectives[10]mission_Actors[16]positionY = -3230,78
Objectives[10]mission_Actors[16]positionZ = -98,29433
Objectives[10]mission_Actors[16]Heading = 357,1365
Objectives[10]mission_Actors[16]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[16]Relationship_Group = Friend
Objectives[10]mission_Actors[16]AddBlip = False
Objectives[10]mission_Actors[16]ShowCone = False
Objectives[10]mission_Actors[16]Invincible = False
Objectives[10]mission_Actors[16]SetHealth = 100
Objectives[10]mission_Actors[16]DieFromHeadShot = True
Objectives[10]mission_Actors[16]CanExitVehicle = True
Objectives[10]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[16]AlwaysFight = True
Objectives[10]mission_Actors[16]Seeing_Range = 30
Objectives[10]mission_Actors[16]Hearing_Range = 30
Objectives[10]mission_Actors[16]CombatMovement = Offensive
Objectives[10]mission_Actors[16]weapon = Unarmed
Objectives[10]mission_Actors[16]Variation = Random
Objectives[10]mission_Actors[16]Task = 3
Objectives[10]mission_Actors[16]Task_Guard_Range = 5
Objectives[10]mission_Actors[16]Task_Stay_In_Range = True
Objectives[10]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[16]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[17]Survive_Number = 0
Objectives[10]mission_Actors[17]Failed_Text = 
Objectives[10]mission_Actors[17]Remove_After = 15
Objectives[10]mission_Actors[17]positionX = 909,4565
Objectives[10]mission_Actors[17]positionY = -3223,339
Objectives[10]mission_Actors[17]positionZ = -98,26977
Objectives[10]mission_Actors[17]Heading = 14,22791
Objectives[10]mission_Actors[17]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[17]Relationship_Group = Friend
Objectives[10]mission_Actors[17]AddBlip = False
Objectives[10]mission_Actors[17]ShowCone = False
Objectives[10]mission_Actors[17]Invincible = False
Objectives[10]mission_Actors[17]SetHealth = 100
Objectives[10]mission_Actors[17]DieFromHeadShot = True
Objectives[10]mission_Actors[17]CanExitVehicle = True
Objectives[10]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[17]AlwaysFight = True
Objectives[10]mission_Actors[17]Seeing_Range = 30
Objectives[10]mission_Actors[17]Hearing_Range = 30
Objectives[10]mission_Actors[17]CombatMovement = Offensive
Objectives[10]mission_Actors[17]weapon = Unarmed
Objectives[10]mission_Actors[17]Variation = Random
Objectives[10]mission_Actors[17]Task = 3
Objectives[10]mission_Actors[17]Task_Guard_Range = 5
Objectives[10]mission_Actors[17]Task_Stay_In_Range = True
Objectives[10]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[17]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[18]Survive_Number = 0
Objectives[10]mission_Actors[18]Failed_Text = 
Objectives[10]mission_Actors[18]Remove_After = 15
Objectives[10]mission_Actors[18]positionX = 891,3412
Objectives[10]mission_Actors[18]positionY = -3225,664
Objectives[10]mission_Actors[18]positionZ = -98,23057
Objectives[10]mission_Actors[18]Heading = 279,0685
Objectives[10]mission_Actors[18]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[18]Relationship_Group = Friend
Objectives[10]mission_Actors[18]AddBlip = False
Objectives[10]mission_Actors[18]ShowCone = False
Objectives[10]mission_Actors[18]Invincible = False
Objectives[10]mission_Actors[18]SetHealth = 100
Objectives[10]mission_Actors[18]DieFromHeadShot = True
Objectives[10]mission_Actors[18]CanExitVehicle = True
Objectives[10]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[18]AlwaysFight = True
Objectives[10]mission_Actors[18]Seeing_Range = 30
Objectives[10]mission_Actors[18]Hearing_Range = 30
Objectives[10]mission_Actors[18]CombatMovement = Offensive
Objectives[10]mission_Actors[18]weapon = Unarmed
Objectives[10]mission_Actors[18]Variation = Random
Objectives[10]mission_Actors[18]Task = 3
Objectives[10]mission_Actors[18]Task_Guard_Range = 5
Objectives[10]mission_Actors[18]Task_Stay_In_Range = True
Objectives[10]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[18]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[19]Survive_Number = 0
Objectives[10]mission_Actors[19]Failed_Text = 
Objectives[10]mission_Actors[19]Remove_After = 15
Objectives[10]mission_Actors[19]positionX = 874,792
Objectives[10]mission_Actors[19]positionY = -3238,82
Objectives[10]mission_Actors[19]positionZ = -98,04725
Objectives[10]mission_Actors[19]Heading = 282,2548
Objectives[10]mission_Actors[19]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[19]Relationship_Group = Friend
Objectives[10]mission_Actors[19]AddBlip = False
Objectives[10]mission_Actors[19]ShowCone = False
Objectives[10]mission_Actors[19]Invincible = False
Objectives[10]mission_Actors[19]SetHealth = 100
Objectives[10]mission_Actors[19]DieFromHeadShot = True
Objectives[10]mission_Actors[19]CanExitVehicle = True
Objectives[10]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[19]AlwaysFight = True
Objectives[10]mission_Actors[19]Seeing_Range = 30
Objectives[10]mission_Actors[19]Hearing_Range = 30
Objectives[10]mission_Actors[19]CombatMovement = Offensive
Objectives[10]mission_Actors[19]weapon = Unarmed
Objectives[10]mission_Actors[19]Variation = Random
Objectives[10]mission_Actors[19]Task = 3
Objectives[10]mission_Actors[19]Task_Guard_Range = 5
Objectives[10]mission_Actors[19]Task_Stay_In_Range = True
Objectives[10]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[19]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[10]mission_Actors[20]Survive_Number = 0
Objectives[10]mission_Actors[20]Failed_Text = 
Objectives[10]mission_Actors[20]Remove_After = 15
Objectives[10]mission_Actors[20]positionX = 874,6028
Objectives[10]mission_Actors[20]positionY = -3249,455
Objectives[10]mission_Actors[20]positionZ = -98,29376
Objectives[10]mission_Actors[20]Heading = 345,5383
Objectives[10]mission_Actors[20]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[20]Relationship_Group = Friend
Objectives[10]mission_Actors[20]AddBlip = False
Objectives[10]mission_Actors[20]ShowCone = False
Objectives[10]mission_Actors[20]Invincible = False
Objectives[10]mission_Actors[20]SetHealth = 100
Objectives[10]mission_Actors[20]DieFromHeadShot = True
Objectives[10]mission_Actors[20]CanExitVehicle = True
Objectives[10]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[20]AlwaysFight = True
Objectives[10]mission_Actors[20]Seeing_Range = 30
Objectives[10]mission_Actors[20]Hearing_Range = 30
Objectives[10]mission_Actors[20]CombatMovement = Offensive
Objectives[10]mission_Actors[20]weapon = Unarmed
Objectives[10]mission_Actors[20]Variation = Random
Objectives[10]mission_Actors[20]Task = 3
Objectives[10]mission_Actors[20]Task_Guard_Range = 5
Objectives[10]mission_Actors[20]Task_Stay_In_Range = True
Objectives[10]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[20]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[10]mission_Actors[21]Survive_Number = 0
Objectives[10]mission_Actors[21]Failed_Text = 
Objectives[10]mission_Actors[21]Remove_After = 15
Objectives[10]mission_Actors[21]positionX = 904,8297
Objectives[10]mission_Actors[21]positionY = -3235,969
Objectives[10]mission_Actors[21]positionZ = -98,29431
Objectives[10]mission_Actors[21]Heading = 347,4951
Objectives[10]mission_Actors[21]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[21]Relationship_Group = Friend
Objectives[10]mission_Actors[21]AddBlip = False
Objectives[10]mission_Actors[21]ShowCone = False
Objectives[10]mission_Actors[21]Invincible = False
Objectives[10]mission_Actors[21]SetHealth = 100
Objectives[10]mission_Actors[21]DieFromHeadShot = True
Objectives[10]mission_Actors[21]CanExitVehicle = True
Objectives[10]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[21]AlwaysFight = True
Objectives[10]mission_Actors[21]Seeing_Range = 30
Objectives[10]mission_Actors[21]Hearing_Range = 30
Objectives[10]mission_Actors[21]CombatMovement = Offensive
Objectives[10]mission_Actors[21]weapon = Unarmed
Objectives[10]mission_Actors[21]Variation = Random
Objectives[10]mission_Actors[21]Task = 3
Objectives[10]mission_Actors[21]Task_Guard_Range = 5
Objectives[10]mission_Actors[21]Task_Stay_In_Range = True
Objectives[10]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[21]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[10]mission_Actors[22]Survive_Number = 0
Objectives[10]mission_Actors[22]Failed_Text = 
Objectives[10]mission_Actors[22]Remove_After = 15
Objectives[10]mission_Actors[22]positionX = 905,2037
Objectives[10]mission_Actors[22]positionY = -3236,765
Objectives[10]mission_Actors[22]positionZ = -98,29433
Objectives[10]mission_Actors[22]Heading = 341,5302
Objectives[10]mission_Actors[22]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[22]Relationship_Group = Friend
Objectives[10]mission_Actors[22]AddBlip = False
Objectives[10]mission_Actors[22]ShowCone = False
Objectives[10]mission_Actors[22]Invincible = False
Objectives[10]mission_Actors[22]SetHealth = 100
Objectives[10]mission_Actors[22]DieFromHeadShot = True
Objectives[10]mission_Actors[22]CanExitVehicle = True
Objectives[10]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[22]AlwaysFight = True
Objectives[10]mission_Actors[22]Seeing_Range = 30
Objectives[10]mission_Actors[22]Hearing_Range = 30
Objectives[10]mission_Actors[22]CombatMovement = Offensive
Objectives[10]mission_Actors[22]weapon = Unarmed
Objectives[10]mission_Actors[22]Variation = Random
Objectives[10]mission_Actors[22]Task = 3
Objectives[10]mission_Actors[22]Task_Guard_Range = 5
Objectives[10]mission_Actors[22]Task_Stay_In_Range = True
Objectives[10]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[22]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[10]mission_Actors[23]Survive_Number = 0
Objectives[10]mission_Actors[23]Failed_Text = 
Objectives[10]mission_Actors[23]Remove_After = 15
Objectives[10]mission_Actors[23]positionX = 906,0488
Objectives[10]mission_Actors[23]positionY = -3235,628
Objectives[10]mission_Actors[23]positionZ = -98,29433
Objectives[10]mission_Actors[23]Heading = 9,301848
Objectives[10]mission_Actors[23]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[23]Relationship_Group = Friend
Objectives[10]mission_Actors[23]AddBlip = False
Objectives[10]mission_Actors[23]ShowCone = False
Objectives[10]mission_Actors[23]Invincible = False
Objectives[10]mission_Actors[23]SetHealth = 100
Objectives[10]mission_Actors[23]DieFromHeadShot = True
Objectives[10]mission_Actors[23]CanExitVehicle = True
Objectives[10]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[23]AlwaysFight = True
Objectives[10]mission_Actors[23]Seeing_Range = 30
Objectives[10]mission_Actors[23]Hearing_Range = 30
Objectives[10]mission_Actors[23]CombatMovement = Offensive
Objectives[10]mission_Actors[23]weapon = Unarmed
Objectives[10]mission_Actors[23]Variation = Random
Objectives[10]mission_Actors[23]Task = 3
Objectives[10]mission_Actors[23]Task_Guard_Range = 5
Objectives[10]mission_Actors[23]Task_Stay_In_Range = True
Objectives[10]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[23]Task_Scenario = PROP_HUMAN_BUM_BIN
Objectives[10]mission_Actors[24]Survive_Number = 0
Objectives[10]mission_Actors[24]Failed_Text = 
Objectives[10]mission_Actors[24]Remove_After = 15
Objectives[10]mission_Actors[24]positionX = 906,8989
Objectives[10]mission_Actors[24]positionY = -3236,218
Objectives[10]mission_Actors[24]positionZ = -98,29433
Objectives[10]mission_Actors[24]Heading = 9,865687
Objectives[10]mission_Actors[24]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[24]Relationship_Group = Friend
Objectives[10]mission_Actors[24]AddBlip = False
Objectives[10]mission_Actors[24]ShowCone = False
Objectives[10]mission_Actors[24]Invincible = False
Objectives[10]mission_Actors[24]SetHealth = 100
Objectives[10]mission_Actors[24]DieFromHeadShot = True
Objectives[10]mission_Actors[24]CanExitVehicle = True
Objectives[10]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[24]AlwaysFight = True
Objectives[10]mission_Actors[24]Seeing_Range = 30
Objectives[10]mission_Actors[24]Hearing_Range = 30
Objectives[10]mission_Actors[24]CombatMovement = Offensive
Objectives[10]mission_Actors[24]weapon = Unarmed
Objectives[10]mission_Actors[24]Variation = Random
Objectives[10]mission_Actors[24]Task = 3
Objectives[10]mission_Actors[24]Task_Guard_Range = 5
Objectives[10]mission_Actors[24]Task_Stay_In_Range = True
Objectives[10]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[24]Task_Scenario = CODE_HUMAN_CROSS_ROAD_WAIT
Objectives[10]mission_Actors[25]Survive_Number = 0
Objectives[10]mission_Actors[25]Failed_Text = 
Objectives[10]mission_Actors[25]Remove_After = 15
Objectives[10]mission_Actors[25]positionX = 906,4619
Objectives[10]mission_Actors[25]positionY = -3237,765
Objectives[10]mission_Actors[25]positionZ = -98,29433
Objectives[10]mission_Actors[25]Heading = 349,6211
Objectives[10]mission_Actors[25]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[25]Relationship_Group = Friend
Objectives[10]mission_Actors[25]AddBlip = False
Objectives[10]mission_Actors[25]ShowCone = False
Objectives[10]mission_Actors[25]Invincible = False
Objectives[10]mission_Actors[25]SetHealth = 100
Objectives[10]mission_Actors[25]DieFromHeadShot = True
Objectives[10]mission_Actors[25]CanExitVehicle = True
Objectives[10]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[25]AlwaysFight = True
Objectives[10]mission_Actors[25]Seeing_Range = 30
Objectives[10]mission_Actors[25]Hearing_Range = 30
Objectives[10]mission_Actors[25]CombatMovement = Offensive
Objectives[10]mission_Actors[25]weapon = Unarmed
Objectives[10]mission_Actors[25]Variation = Random
Objectives[10]mission_Actors[25]Task = 3
Objectives[10]mission_Actors[25]Task_Guard_Range = 5
Objectives[10]mission_Actors[25]Task_Stay_In_Range = True
Objectives[10]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[25]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[10]mission_Actors[26]Survive_Number = 0
Objectives[10]mission_Actors[26]Failed_Text = 
Objectives[10]mission_Actors[26]Remove_After = 15
Objectives[10]mission_Actors[26]positionX = 905,376
Objectives[10]mission_Actors[26]positionY = -3238,11
Objectives[10]mission_Actors[26]positionZ = -98,29433
Objectives[10]mission_Actors[26]Heading = 10,03397
Objectives[10]mission_Actors[26]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[26]Relationship_Group = Friend
Objectives[10]mission_Actors[26]AddBlip = False
Objectives[10]mission_Actors[26]ShowCone = False
Objectives[10]mission_Actors[26]Invincible = False
Objectives[10]mission_Actors[26]SetHealth = 100
Objectives[10]mission_Actors[26]DieFromHeadShot = True
Objectives[10]mission_Actors[26]CanExitVehicle = True
Objectives[10]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[26]AlwaysFight = True
Objectives[10]mission_Actors[26]Seeing_Range = 30
Objectives[10]mission_Actors[26]Hearing_Range = 30
Objectives[10]mission_Actors[26]CombatMovement = Offensive
Objectives[10]mission_Actors[26]weapon = Unarmed
Objectives[10]mission_Actors[26]Variation = Random
Objectives[10]mission_Actors[26]Task = 3
Objectives[10]mission_Actors[26]Task_Guard_Range = 5
Objectives[10]mission_Actors[26]Task_Stay_In_Range = True
Objectives[10]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[26]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[10]mission_Vehicles = 2
Objectives[10]mission_Vehicles[0]positionX = 889,5234
Objectives[10]mission_Vehicles[0]positionY = -3237,106
Objectives[10]mission_Vehicles[0]positionZ = -98,89701
Objectives[10]mission_Vehicles[0]Heading = 315,4218
Objectives[10]mission_Vehicles[0]Name = Caddie
Objectives[10]mission_Vehicles[0]Model = caddy3
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[1]positionX = 879,6108
Objectives[10]mission_Vehicles[1]positionY = -3245,546
Objectives[10]mission_Vehicles[1]positionZ = -98,81055
Objectives[10]mission_Vehicles[1]Heading = 270,5211
Objectives[10]mission_Vehicles[1]Name = Dune FAV
Objectives[10]mission_Vehicles[1]Model = dune3
Objectives[10]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = -1
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 0
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]CollectPickupsAddBlips = True
Objectives[11]FaildText = 
Objectives[11]Type = Collect_Pickup
Objectives[11]positionX = 907,7614
Objectives[11]positionY = -3208,502
Objectives[11]positionZ = -97,38367
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 507,871
Objectives[11]ObjectiveMessages[0]positionY = 5320,847
Objectives[11]ObjectiveMessages[0]positionZ = 502,6892
Objectives[11]ObjectiveMessages[0]Message = ~b~We'll need a radio...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 3
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1966,165
Objectives[12]positionY = 3819,383
Objectives[12]positionZ = 31,39692
Objectives[12]Hint_Time = 16
Objectives[12]Hint_FOV = 40
Objectives[12]Hint_Use_Position = False
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = True
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 19
Objectives[12]mission_Pickup_Props[0]Model = PICKUP_PARACHUTE
Objectives[12]mission_Pickup_Props[0]Value = 99999
Objectives[12]mission_Pickup_Props[0]positionX = 903,2513
Objectives[12]mission_Pickup_Props[0]positionY = -3199,71
Objectives[12]mission_Pickup_Props[0]positionZ = -97,6879
Objectives[12]mission_Pickup_Props[0]rotationX = 0
Objectives[12]mission_Pickup_Props[0]rotationY = 0
Objectives[12]mission_Pickup_Props[0]rotationZ = -69,5377
Objectives[12]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[12]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 13
Objectives[12]mission_Pickup_Props[1]Model = PICKUP_PARACHUTE
Objectives[12]mission_Pickup_Props[1]Value = 99999
Objectives[12]mission_Pickup_Props[1]positionX = 903,2599
Objectives[12]mission_Pickup_Props[1]positionY = -3200,249
Objectives[12]mission_Pickup_Props[1]positionZ = -97,6879
Objectives[12]mission_Pickup_Props[1]rotationX = 0
Objectives[12]mission_Pickup_Props[1]rotationY = 0
Objectives[12]mission_Pickup_Props[1]rotationZ = -69,5377
Objectives[12]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[12]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 13
Objectives[12]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PISTOL_MK2
Objectives[12]mission_Pickup_Props[2]Value = 99999
Objectives[12]mission_Pickup_Props[2]positionX = 906,0446
Objectives[12]mission_Pickup_Props[2]positionY = -3211,046
Objectives[12]mission_Pickup_Props[2]positionZ = -97,76582
Objectives[12]mission_Pickup_Props[2]rotationX = 0
Objectives[12]mission_Pickup_Props[2]rotationY = 0
Objectives[12]mission_Pickup_Props[2]rotationZ = 20
Objectives[12]mission_Pickup_Props[3]Model = PICKUP_WEAPON_AUTOSHOTGUN
Objectives[12]mission_Pickup_Props[3]Value = 99999
Objectives[12]mission_Pickup_Props[3]positionX = 908,9927
Objectives[12]mission_Pickup_Props[3]positionY = -3210,048
Objectives[12]mission_Pickup_Props[3]positionZ = -97,94653
Objectives[12]mission_Pickup_Props[3]rotationX = 0
Objectives[12]mission_Pickup_Props[3]rotationY = 0
Objectives[12]mission_Pickup_Props[3]rotationZ = 20
Objectives[12]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[12]mission_Pickup_Props[4]Value = 99999
Objectives[12]mission_Pickup_Props[4]positionX = 907,8329
Objectives[12]mission_Pickup_Props[4]positionY = -3210,438
Objectives[12]mission_Pickup_Props[4]positionZ = -97,94566
Objectives[12]mission_Pickup_Props[4]rotationX = 0
Objectives[12]mission_Pickup_Props[4]rotationY = 0
Objectives[12]mission_Pickup_Props[4]rotationZ = -167,9263
Objectives[12]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MICROSMG
Objectives[12]mission_Pickup_Props[5]Value = 99999
Objectives[12]mission_Pickup_Props[5]positionX = 910,5172
Objectives[12]mission_Pickup_Props[5]positionY = -3222,398
Objectives[12]mission_Pickup_Props[5]positionZ = -97,94855
Objectives[12]mission_Pickup_Props[5]rotationX = 0
Objectives[12]mission_Pickup_Props[5]rotationY = 0
Objectives[12]mission_Pickup_Props[5]rotationZ = -82,92632
Objectives[12]mission_Pickup_Props[6]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[12]mission_Pickup_Props[6]Value = 99999
Objectives[12]mission_Pickup_Props[6]positionX = 906,9214
Objectives[12]mission_Pickup_Props[6]positionY = -3231,535
Objectives[12]mission_Pickup_Props[6]positionZ = -97,99455
Objectives[12]mission_Pickup_Props[6]rotationX = 0
Objectives[12]mission_Pickup_Props[6]rotationY = 0
Objectives[12]mission_Pickup_Props[6]rotationZ = 2,073655
Objectives[12]mission_Pickup_Props[7]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[12]mission_Pickup_Props[7]Value = 99999
Objectives[12]mission_Pickup_Props[7]positionX = 899,5692
Objectives[12]mission_Pickup_Props[7]positionY = -3222,941
Objectives[12]mission_Pickup_Props[7]positionZ = -97,9391
Objectives[12]mission_Pickup_Props[7]rotationX = 0
Objectives[12]mission_Pickup_Props[7]rotationY = 0
Objectives[12]mission_Pickup_Props[7]rotationZ = -12,92634
Objectives[12]mission_Pickup_Props[8]Model = PICKUP_WEAPON_COMPACTRIFLE
Objectives[12]mission_Pickup_Props[8]Value = 99999
Objectives[12]mission_Pickup_Props[8]positionX = 897,7919
Objectives[12]mission_Pickup_Props[8]positionY = -3222,146
Objectives[12]mission_Pickup_Props[8]positionZ = -97,9391
Objectives[12]mission_Pickup_Props[8]rotationX = 0
Objectives[12]mission_Pickup_Props[8]rotationY = 0
Objectives[12]mission_Pickup_Props[8]rotationZ = 17,07368
Objectives[12]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYPISTOL
Objectives[12]mission_Pickup_Props[9]Value = 99999
Objectives[12]mission_Pickup_Props[9]positionX = 902,2838
Objectives[12]mission_Pickup_Props[9]positionY = -3218,903
Objectives[12]mission_Pickup_Props[9]positionZ = -97,91316
Objectives[12]mission_Pickup_Props[9]rotationX = 0
Objectives[12]mission_Pickup_Props[9]rotationY = 0
Objectives[12]mission_Pickup_Props[9]rotationZ = 17,07368
Objectives[12]mission_Pickup_Props[10]Model = PICKUP_WEAPON_COMPACTLAUNCHER
Objectives[12]mission_Pickup_Props[10]Value = 99999
Objectives[12]mission_Pickup_Props[10]positionX = 896,7307
Objectives[12]mission_Pickup_Props[10]positionY = -3216,131
Objectives[12]mission_Pickup_Props[10]positionZ = -97,92826
Objectives[12]mission_Pickup_Props[10]rotationX = 0
Objectives[12]mission_Pickup_Props[10]rotationY = 0
Objectives[12]mission_Pickup_Props[10]rotationZ = 17,07368
Objectives[12]mission_Pickup_Props[11]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[12]mission_Pickup_Props[11]Value = 99999
Objectives[12]mission_Pickup_Props[11]positionX = 892,0958
Objectives[12]mission_Pickup_Props[11]positionY = -3220,716
Objectives[12]mission_Pickup_Props[11]positionZ = -98,1064
Objectives[12]mission_Pickup_Props[11]rotationX = 0
Objectives[12]mission_Pickup_Props[11]rotationY = 0
Objectives[12]mission_Pickup_Props[11]rotationZ = 17,07368
Objectives[12]mission_Pickup_Props[12]Model = PICKUP_WEAPON_COMBATPDW
Objectives[12]mission_Pickup_Props[12]Value = 99999
Objectives[12]mission_Pickup_Props[12]positionX = 891,804
Objectives[12]mission_Pickup_Props[12]positionY = -3223,314
Objectives[12]mission_Pickup_Props[12]positionZ = -98,33541
Objectives[12]mission_Pickup_Props[12]rotationX = 0
Objectives[12]mission_Pickup_Props[12]rotationY = 0
Objectives[12]mission_Pickup_Props[12]rotationZ = -17,92634
Objectives[12]mission_Pickup_Props[13]Model = PICKUP_WEAPON_MINISMG
Objectives[12]mission_Pickup_Props[13]Value = 99999
Objectives[12]mission_Pickup_Props[13]positionX = 894,1619
Objectives[12]mission_Pickup_Props[13]positionY = -3224,448
Objectives[12]mission_Pickup_Props[13]positionZ = -97,75719
Objectives[12]mission_Pickup_Props[13]rotationX = 0
Objectives[12]mission_Pickup_Props[13]rotationY = 0
Objectives[12]mission_Pickup_Props[13]rotationZ = -47,92633
Objectives[12]mission_Pickup_Props[14]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[12]mission_Pickup_Props[14]Value = 99999
Objectives[12]mission_Pickup_Props[14]positionX = 884,9451
Objectives[12]mission_Pickup_Props[14]positionY = -3198,456
Objectives[12]mission_Pickup_Props[14]positionZ = -97,89235
Objectives[12]mission_Pickup_Props[14]rotationX = 0
Objectives[12]mission_Pickup_Props[14]rotationY = 0
Objectives[12]mission_Pickup_Props[14]rotationZ = -132,9263
Objectives[12]mission_Pickup_Props[15]Model = PICKUP_WEAPON_MARKSMANRIFLE
Objectives[12]mission_Pickup_Props[15]Value = 99999
Objectives[12]mission_Pickup_Props[15]positionX = 892,7235
Objectives[12]mission_Pickup_Props[15]positionY = -3201,738
Objectives[12]mission_Pickup_Props[15]positionZ = -97,90236
Objectives[12]mission_Pickup_Props[15]rotationX = 0
Objectives[12]mission_Pickup_Props[15]rotationY = 0
Objectives[12]mission_Pickup_Props[15]rotationZ = 117,0737
Objectives[12]mission_Pickup_Props[16]Model = PICKUP_WEAPON_COMBATPISTOL
Objectives[12]mission_Pickup_Props[16]Value = 99999
Objectives[12]mission_Pickup_Props[16]positionX = 907,9458
Objectives[12]mission_Pickup_Props[16]positionY = -3205,2
Objectives[12]mission_Pickup_Props[16]positionZ = -97,3756
Objectives[12]mission_Pickup_Props[16]rotationX = 0
Objectives[12]mission_Pickup_Props[16]rotationY = 0
Objectives[12]mission_Pickup_Props[16]rotationZ = 117,0737
Objectives[12]mission_Pickup_Props[17]Model = PICKUP_WEAPON_ASSAULTSMG
Objectives[12]mission_Pickup_Props[17]Value = 99999
Objectives[12]mission_Pickup_Props[17]positionX = 895,1362
Objectives[12]mission_Pickup_Props[17]positionY = -3218,546
Objectives[12]mission_Pickup_Props[17]positionZ = -97,92826
Objectives[12]mission_Pickup_Props[17]rotationX = 0
Objectives[12]mission_Pickup_Props[17]rotationY = 0
Objectives[12]mission_Pickup_Props[17]rotationZ = 87,07365
Objectives[12]mission_Pickup_Props[18]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[12]mission_Pickup_Props[18]Value = 99999
Objectives[12]mission_Pickup_Props[18]positionX = 886,0626
Objectives[12]mission_Pickup_Props[18]positionY = -3203,942
Objectives[12]mission_Pickup_Props[18]positionZ = -97,90501
Objectives[12]mission_Pickup_Props[18]rotationX = 0
Objectives[12]mission_Pickup_Props[18]rotationY = 0
Objectives[12]mission_Pickup_Props[18]rotationZ = -110
Objectives[12]ObjectiveMessages = 4
Objectives[12]ObjectiveMessages[0]positionX = 509,2262
Objectives[12]ObjectiveMessages[0]positionY = 5315,006
Objectives[12]ObjectiveMessages[0]positionZ = 501,3273
Objectives[12]ObjectiveMessages[0]Message = ~b~Here it is.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 506,5195
Objectives[12]ObjectiveMessages[1]positionY = 5311,58
Objectives[12]ObjectiveMessages[1]positionZ = 498,5998
Objectives[12]ObjectiveMessages[1]Message = ~o~What happened here? Have you been attacked?
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 2
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 506,5008
Objectives[12]ObjectiveMessages[2]positionY = 5308,191
Objectives[12]ObjectiveMessages[2]positionZ = 495,7057
Objectives[12]ObjectiveMessages[2]Message = ~b~No, we tried some new food supplements in the cateen.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 6
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 506,3882
Objectives[12]ObjectiveMessages[3]positionY = 5303,588
Objectives[12]ObjectiveMessages[3]positionZ = 492,3209
Objectives[12]ObjectiveMessages[3]Message = ~b~And now they all have stomach ache and diarrhea... that's why I need you.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = True
Objectives[12]ObjectiveMessages[3]DelayTime = 10
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = True
Objectives[12]ObjectiveMessages[3]TypeTextMesage = False
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[13]Text = 
Objectives[13]CollectPickupsAddBlips = True
Objectives[13]FaildText = 
Objectives[13]Type = Collect_Pickup
Objectives[13]positionX = 904,3421
Objectives[13]positionY = -3199,006
Objectives[13]positionZ = -97,38182
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 508,1198
Objectives[13]ObjectiveMessages[0]positionY = 5294,791
Objectives[13]ObjectiveMessages[0]positionZ = 485,4272
Objectives[13]ObjectiveMessages[0]Message = ~o~Ah... okay...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 510,9558
Objectives[13]ObjectiveMessages[1]positionY = 5290,95
Objectives[13]ObjectiveMessages[1]positionZ = 482,6754
Objectives[13]ObjectiveMessages[1]Message = ~b~We'll need some parachutes.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 2
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = 879,5938
Objectives[14]positionY = -3245,506
Objectives[14]positionZ = -99,28231
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = True
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 514,4455
Objectives[14]ObjectiveMessages[0]positionY = 5283,652
Objectives[14]ObjectiveMessages[0]positionZ = 477,9676
Objectives[14]ObjectiveMessages[0]Message = ~b~And weapons... there should be some completed weapons in the bunker... let's take a look.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 1740,478
Objectives[15]positionY = 3277,236
Objectives[15]positionZ = 40,11266
Objectives[15]Heading = -74,46165
Objectives[15]Diameter = 5
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 50
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 2
Objectives[15]mission_Actors[0]SpawnInVehicle = True
Objectives[15]mission_Actors[0]SeatIndex = 0
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 2124,249
Objectives[15]mission_Actors[0]positionY = 3135,76
Objectives[15]mission_Actors[0]positionZ = 42,53347
Objectives[15]mission_Actors[0]Heading = 259,0204
Objectives[15]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Unarmed
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]SpawnInVehicle = True
Objectives[15]mission_Actors[1]SeatIndex = -1
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = 2124,249
Objectives[15]mission_Actors[1]positionY = 3135,76
Objectives[15]mission_Actors[1]positionZ = 42,53347
Objectives[15]mission_Actors[1]Heading = 259,0204
Objectives[15]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[1]Relationship_Group = Friend
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = 0
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 99
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Task_List_Count = 4
Objectives[15]mission_Actors[1]Task_Repeat = False
Objectives[15]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[1]Task_List[0]PositionX = 2099,319
Objectives[15]mission_Actors[1]Task_List[0]PositionY = 3158,333
Objectives[15]mission_Actors[1]Task_List[0]PositionZ = 42,48333
Objectives[15]mission_Actors[1]Task_List[0]Block = True
Objectives[15]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[15]mission_Actors[1]Task_List[1]PositionX = 2099,319
Objectives[15]mission_Actors[1]Task_List[1]PositionY = 3158,333
Objectives[15]mission_Actors[1]Task_List[1]PositionZ = 42,48333
Objectives[15]mission_Actors[1]Task_List[1]Speed = 1
Objectives[15]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[15]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[15]mission_Actors[1]Task_List[2]Type = VehicleHeliTask
Objectives[15]mission_Actors[1]Task_List[2]PositionX = 1730,51
Objectives[15]mission_Actors[1]Task_List[2]PositionY = 3239,921
Objectives[15]mission_Actors[1]Task_List[2]PositionZ = 40,85811
Objectives[15]mission_Actors[1]Task_List[2]speed = 100
Objectives[15]mission_Actors[1]Task_List[2]Hight = 30
Objectives[15]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[15]mission_Actors[1]Task_List[2]AttackPlayer = False
Objectives[15]mission_Actors[1]Task_List[2]Land = False
Objectives[15]mission_Actors[1]Task_List[3]Type = VehicleHeliTask
Objectives[15]mission_Actors[1]Task_List[3]PositionX = 1710,099
Objectives[15]mission_Actors[1]Task_List[3]PositionY = 3251,681
Objectives[15]mission_Actors[1]Task_List[3]PositionZ = 40,54055
Objectives[15]mission_Actors[1]Task_List[3]speed = 20
Objectives[15]mission_Actors[1]Task_List[3]Hight = 5
Objectives[15]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[15]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[15]mission_Actors[1]Task_List[3]Land = True
Objectives[15]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = 2124,249
Objectives[15]mission_Vehicles[0]positionY = 3135,76
Objectives[15]mission_Vehicles[0]positionZ = 42,53347
Objectives[15]mission_Vehicles[0]Heading = 259,0204
Objectives[15]mission_Vehicles[0]Name = savage
Objectives[15]mission_Vehicles[0]Model = savage
Objectives[15]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[15]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = True
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[15]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 15
Objectives[15]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[15]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[15]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[15]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[15]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 17
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 519,8768
Objectives[15]ObjectiveMessages[0]positionY = 5277,208
Objectives[15]ObjectiveMessages[0]positionZ = 473,149
Objectives[15]ObjectiveMessages[0]Message = ~b~Okay, let's take this and go boy, the helicopter will be on its way.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 523,3869
Objectives[15]ObjectiveMessages[1]positionY = 5272,951
Objectives[15]ObjectiveMessages[1]positionZ = 470,5162
Objectives[15]ObjectiveMessages[1]Message = ~o~Yes, my General!
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 2098,27
Objectives[16]positionY = 3160,678
Objectives[16]positionZ = 41,9782
Objectives[16]EnterVehicle_AsPassenger = True
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 530,7747
Objectives[16]ObjectiveMessages[0]positionY = 5263,925
Objectives[16]ObjectiveMessages[0]positionZ = 464,1024
Objectives[16]ObjectiveMessages[0]Message = ~b~Here we go, here's the helicopter, let's hurry up.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 535,9342
Objectives[16]ObjectiveMessages[1]positionY = 5259,218
Objectives[16]ObjectiveMessages[1]positionZ = 459,2729
Objectives[16]ObjectiveMessages[1]Message = ~o~Yes, my General!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2100,878
Objectives[17]positionY = 3170,918
Objectives[17]positionZ = 42,25449
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 4
Objectives[17]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]Task_List[0]positionX = 2104,328
Objectives[17]Task_List[0]positionY = 3163,894
Objectives[17]Task_List[0]positionZ = 42,37862
Objectives[17]Task_List[0]Block = True
Objectives[17]Task_List[1]Type = Pause
Objectives[17]Task_List[1]positionX = 2092,098
Objectives[17]Task_List[1]positionY = 3315,948
Objectives[17]Task_List[1]positionZ = 44,88499
Objectives[17]Task_List[1]time = 12
Objectives[17]Task_List[2]Type = EnterVehicle
Objectives[17]Task_List[2]PositionX = 2104,302
Objectives[17]Task_List[2]PositionY = 3163,881
Objectives[17]Task_List[2]PositionZ = 42,37474
Objectives[17]Task_List[2]Speed = 4
Objectives[17]Task_List[2]SeatIndex = -1
Objectives[17]Task_List[2]TaskIndex = 1
Objectives[17]Task_List[2]Warp = True
Objectives[17]Task_List[3]Type = VehicleHeliTask
Objectives[17]Task_List[3]positionX = 4069,745
Objectives[17]Task_List[3]positionY = 4354,347
Objectives[17]Task_List[3]positionZ = 500
Objectives[17]Task_List[3]speed = 100
Objectives[17]Task_List[3]Hight = 100
Objectives[17]Task_List[3]FollowPlayer = False
Objectives[17]Task_List[3]AttackPlayer = False
Objectives[17]Task_List[3]Land = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Leave_Area
Objectives[18]positionX = 1995,58
Objectives[18]positionY = 3531,296
Objectives[18]positionZ = 40,01538
Objectives[18]Leave_Area_Distance = 200
Objectives[18]Leave_Area_Use_Objective_Position = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 2
Objectives[18]ObjectiveMessages[0]positionX = 540,1141
Objectives[18]ObjectiveMessages[0]positionY = 5249,474
Objectives[18]ObjectiveMessages[0]positionZ = 450,7279
Objectives[18]ObjectiveMessages[0]Message = At your orders, General.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 543,3138
Objectives[18]ObjectiveMessages[1]positionY = 5244,234
Objectives[18]ObjectiveMessages[1]positionZ = 446,6391
Objectives[18]ObjectiveMessages[1]Message = ~b~Well, let's go!
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 3
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1998,804
Objectives[19]positionY = 3543,242
Objectives[19]positionZ = 40,94816
Objectives[19]Cutscenes_Time = 8
Objectives[19]Cutscenes_Trans_Time = 4
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = True
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 2
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 270
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 3
Objectives[19]ObjectiveMessages[0]positionX = 546,7999
Objectives[19]ObjectiveMessages[0]positionY = 5237,972
Objectives[19]ObjectiveMessages[0]positionZ = 442,5862
Objectives[19]ObjectiveMessages[0]Message = ~o~So... what is the mission, my General?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 548,1811
Objectives[19]ObjectiveMessages[1]positionY = 5235,323
Objectives[19]ObjectiveMessages[1]positionZ = 441,0569
Objectives[19]ObjectiveMessages[1]Message = ~b~Do you remember my aircraft collection? The one I lost when I fell.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 3
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 550,5159
Objectives[19]ObjectiveMessages[2]positionY = 5231,345
Objectives[19]ObjectiveMessages[2]positionZ = 438,8098
Objectives[19]ObjectiveMessages[2]Message = ~b~I have decided to restar my collection.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 8
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2002,588
Objectives[20]positionY = 3549,631
Objectives[20]positionZ = 41,32806
Objectives[20]Cutscenes_Time = 14
Objectives[20]Cutscenes_Trans_Time = 6
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = True
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 4
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 90
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 3
Objectives[20]ObjectiveMessages[0]positionX = 554,8859
Objectives[20]ObjectiveMessages[0]positionY = 5223,375
Objectives[20]ObjectiveMessages[0]positionZ = 434,2403
Objectives[20]ObjectiveMessages[0]Message = ~b~Today we have identified some of the aircraft I want, in situations... let's say simple to seize...
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 557,1627
Objectives[20]ObjectiveMessages[1]positionY = 5219,243
Objectives[20]ObjectiveMessages[1]positionZ = 431,5193
Objectives[20]ObjectiveMessages[1]Message = ~b~I should have followed the mission from the bunker and send my squads of soldiers.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 7
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 559,9877
Objectives[20]ObjectiveMessages[2]positionY = 5213,273
Objectives[20]ObjectiveMessages[2]positionZ = 427,0653
Objectives[20]ObjectiveMessages[2]Message = ~b~But there was that little problem in the cateen... so we'll take care of it.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 14
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2008,119
Objectives[21]positionY = 3554,054
Objectives[21]positionZ = 41,69207
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = True
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 10
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 0
Objectives[21]mission_ActorsCount = 13
Objectives[21]mission_Actors[0]SpawnInVehicle = True
Objectives[21]mission_Actors[0]SeatIndex = -1
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 3849,667
Objectives[21]mission_Actors[0]positionY = 4239,236
Objectives[21]mission_Actors[0]positionZ = 4,945427
Objectives[21]mission_Actors[0]Heading = 280,1925
Objectives[21]mission_Actors[0]String_Name = a_m_y_vinewood_03
Objectives[21]mission_Actors[0]Relationship_Group = Neutral
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = 0
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 99
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[0]Task_List_Count = 1
Objectives[21]mission_Actors[0]Task_Repeat = False
Objectives[21]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[0]Task_List[0]PositionX = 3892,631
Objectives[21]mission_Actors[0]Task_List[0]PositionY = 4256,529
Objectives[21]mission_Actors[0]Task_List[0]PositionZ = -3,375111
Objectives[21]mission_Actors[0]Task_List[0]Block = True
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 3864,015
Objectives[21]mission_Actors[1]positionY = 4260,8
Objectives[21]mission_Actors[1]positionZ = 3,108298
Objectives[21]mission_Actors[1]Heading = 297,6452
Objectives[21]mission_Actors[1]String_Name = a_m_y_vinewood_03
Objectives[21]mission_Actors[1]Relationship_Group = Neutral
Objectives[21]mission_Actors[1]AddBlip = False
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = 966099553
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 3
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 3875,272
Objectives[21]mission_Actors[2]positionY = 4220,979
Objectives[21]mission_Actors[2]positionZ = 3,29483
Objectives[21]mission_Actors[2]Heading = 5,167459
Objectives[21]mission_Actors[2]String_Name = a_m_y_vinewood_02
Objectives[21]mission_Actors[2]Relationship_Group = Neutral
Objectives[21]mission_Actors[2]AddBlip = False
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 100
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = 966099553
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 3
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 3849,772
Objectives[21]mission_Actors[3]positionY = 4241,213
Objectives[21]mission_Actors[3]positionZ = 4,970367
Objectives[21]mission_Actors[3]Heading = 315,0486
Objectives[21]mission_Actors[3]String_Name = a_f_y_topless_01
Objectives[21]mission_Actors[3]Relationship_Group = Neutral
Objectives[21]mission_Actors[3]AddBlip = False
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 100
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = Unarmed
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 3
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 3850,615
Objectives[21]mission_Actors[4]positionY = 4240,657
Objectives[21]mission_Actors[4]positionZ = 4,945373
Objectives[21]mission_Actors[4]Heading = 350,1897
Objectives[21]mission_Actors[4]String_Name = a_f_y_topless_01
Objectives[21]mission_Actors[4]Relationship_Group = Neutral
Objectives[21]mission_Actors[4]AddBlip = False
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 100
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = Unarmed
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 3
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = 3851,392
Objectives[21]mission_Actors[5]positionY = 4242,763
Objectives[21]mission_Actors[5]positionZ = 4,90613
Objectives[21]mission_Actors[5]Heading = 145,3711
Objectives[21]mission_Actors[5]String_Name = a_m_y_vinewood_01
Objectives[21]mission_Actors[5]Relationship_Group = Neutral
Objectives[21]mission_Actors[5]AddBlip = False
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 100
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = 966099553
Objectives[21]mission_Actors[5]Variation = Random
Objectives[21]mission_Actors[5]Task = 3
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[21]mission_Actors[6]SpawnInVehicle = True
Objectives[21]mission_Actors[6]SeatIndex = -1
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 0
Objectives[21]mission_Actors[6]positionX = 3902,188
Objectives[21]mission_Actors[6]positionY = 4281,276
Objectives[21]mission_Actors[6]positionZ = 0,2402406
Objectives[21]mission_Actors[6]Heading = 145,372
Objectives[21]mission_Actors[6]String_Name = a_m_y_vinewood_01
Objectives[21]mission_Actors[6]Relationship_Group = Neutral
Objectives[21]mission_Actors[6]AddBlip = False
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = False
Objectives[21]mission_Actors[6]SetHealth = 100
Objectives[21]mission_Actors[6]DieFromHeadShot = True
Objectives[21]mission_Actors[6]CanExitVehicle = True
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Offensive
Objectives[21]mission_Actors[6]weapon = Pistol
Objectives[21]mission_Actors[6]Variation = Random
Objectives[21]mission_Actors[6]Task = 0
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = NONE
Objectives[21]mission_Actors[7]SpawnInVehicle = True
Objectives[21]mission_Actors[7]SeatIndex = 0
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 0
Objectives[21]mission_Actors[7]positionX = 3902,188
Objectives[21]mission_Actors[7]positionY = 4281,276
Objectives[21]mission_Actors[7]positionZ = 0,2402406
Objectives[21]mission_Actors[7]Heading = 145,372
Objectives[21]mission_Actors[7]String_Name = a_m_y_vinewood_01
Objectives[21]mission_Actors[7]Relationship_Group = Neutral
Objectives[21]mission_Actors[7]AddBlip = False
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = False
Objectives[21]mission_Actors[7]SetHealth = 100
Objectives[21]mission_Actors[7]DieFromHeadShot = True
Objectives[21]mission_Actors[7]CanExitVehicle = True
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Offensive
Objectives[21]mission_Actors[7]weapon = Pistol
Objectives[21]mission_Actors[7]Variation = Random
Objectives[21]mission_Actors[7]Task = 0
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = NONE
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 0
Objectives[21]mission_Actors[8]positionX = 3858,374
Objectives[21]mission_Actors[8]positionY = 4264,319
Objectives[21]mission_Actors[8]positionZ = 3,921951
Objectives[21]mission_Actors[8]Heading = 145,2161
Objectives[21]mission_Actors[8]String_Name = s_m_m_bouncer_01
Objectives[21]mission_Actors[8]Relationship_Group = Enemy1
Objectives[21]mission_Actors[8]AddBlip = True
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = False
Objectives[21]mission_Actors[8]SetHealth = 100
Objectives[21]mission_Actors[8]DieFromHeadShot = True
Objectives[21]mission_Actors[8]CanExitVehicle = True
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Offensive
Objectives[21]mission_Actors[8]weapon = Pistol
Objectives[21]mission_Actors[8]Variation = Random
Objectives[21]mission_Actors[8]Task = 1
Objectives[21]mission_Actors[8]Task_Guard_Range = 50
Objectives[21]mission_Actors[8]Task_Stay_In_Range = False
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[9]Survive_Number = 0
Objectives[21]mission_Actors[9]Failed_Text = 
Objectives[21]mission_Actors[9]Remove_After = 0
Objectives[21]mission_Actors[9]positionX = 3835,255
Objectives[21]mission_Actors[9]positionY = 4229,886
Objectives[21]mission_Actors[9]positionZ = 7,29024
Objectives[21]mission_Actors[9]Heading = 145,2121
Objectives[21]mission_Actors[9]String_Name = s_m_m_bouncer_01
Objectives[21]mission_Actors[9]Relationship_Group = Enemy1
Objectives[21]mission_Actors[9]AddBlip = True
Objectives[21]mission_Actors[9]ShowCone = False
Objectives[21]mission_Actors[9]Invincible = False
Objectives[21]mission_Actors[9]SetHealth = 100
Objectives[21]mission_Actors[9]DieFromHeadShot = True
Objectives[21]mission_Actors[9]CanExitVehicle = True
Objectives[21]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[9]AlwaysFight = True
Objectives[21]mission_Actors[9]Seeing_Range = 30
Objectives[21]mission_Actors[9]Hearing_Range = 30
Objectives[21]mission_Actors[9]CombatMovement = Offensive
Objectives[21]mission_Actors[9]weapon = Pistol
Objectives[21]mission_Actors[9]Variation = Random
Objectives[21]mission_Actors[9]Task = 1
Objectives[21]mission_Actors[9]Task_Guard_Range = 50
Objectives[21]mission_Actors[9]Task_Stay_In_Range = False
Objectives[21]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[9]Task_Scenario = NONE
Objectives[21]mission_Actors[10]Survive_Number = 0
Objectives[21]mission_Actors[10]Failed_Text = 
Objectives[21]mission_Actors[10]Remove_After = 0
Objectives[21]mission_Actors[10]positionX = 3878,058
Objectives[21]mission_Actors[10]positionY = 4204,727
Objectives[21]mission_Actors[10]positionZ = 4,685755
Objectives[21]mission_Actors[10]Heading = 145,212
Objectives[21]mission_Actors[10]String_Name = s_m_m_bouncer_01
Objectives[21]mission_Actors[10]Relationship_Group = Enemy1
Objectives[21]mission_Actors[10]AddBlip = True
Objectives[21]mission_Actors[10]ShowCone = False
Objectives[21]mission_Actors[10]Invincible = False
Objectives[21]mission_Actors[10]SetHealth = 100
Objectives[21]mission_Actors[10]DieFromHeadShot = True
Objectives[21]mission_Actors[10]CanExitVehicle = True
Objectives[21]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[10]AlwaysFight = True
Objectives[21]mission_Actors[10]Seeing_Range = 30
Objectives[21]mission_Actors[10]Hearing_Range = 30
Objectives[21]mission_Actors[10]CombatMovement = Offensive
Objectives[21]mission_Actors[10]weapon = Pistol
Objectives[21]mission_Actors[10]Variation = Random
Objectives[21]mission_Actors[10]Task = 1
Objectives[21]mission_Actors[10]Task_Guard_Range = 50
Objectives[21]mission_Actors[10]Task_Stay_In_Range = False
Objectives[21]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[10]Task_Scenario = NONE
Objectives[21]mission_Actors[11]Survive_Number = 0
Objectives[21]mission_Actors[11]Failed_Text = 
Objectives[21]mission_Actors[11]Remove_After = 0
Objectives[21]mission_Actors[11]positionX = 3874,148
Objectives[21]mission_Actors[11]positionY = 4320,417
Objectives[21]mission_Actors[11]positionZ = 3,841755
Objectives[21]mission_Actors[11]Heading = 145,2239
Objectives[21]mission_Actors[11]String_Name = s_m_m_bouncer_01
Objectives[21]mission_Actors[11]Relationship_Group = Enemy1
Objectives[21]mission_Actors[11]AddBlip = True
Objectives[21]mission_Actors[11]ShowCone = False
Objectives[21]mission_Actors[11]Invincible = False
Objectives[21]mission_Actors[11]SetHealth = 100
Objectives[21]mission_Actors[11]DieFromHeadShot = True
Objectives[21]mission_Actors[11]CanExitVehicle = True
Objectives[21]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[11]AlwaysFight = True
Objectives[21]mission_Actors[11]Seeing_Range = 30
Objectives[21]mission_Actors[11]Hearing_Range = 30
Objectives[21]mission_Actors[11]CombatMovement = Offensive
Objectives[21]mission_Actors[11]weapon = Pistol
Objectives[21]mission_Actors[11]Variation = Random
Objectives[21]mission_Actors[11]Task = 1
Objectives[21]mission_Actors[11]Task_Guard_Range = 50
Objectives[21]mission_Actors[11]Task_Stay_In_Range = False
Objectives[21]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[11]Task_Scenario = NONE
Objectives[21]mission_Actors[12]Survive_Number = 0
Objectives[21]mission_Actors[12]Failed_Text = 
Objectives[21]mission_Actors[12]Remove_After = 0
Objectives[21]mission_Actors[12]positionX = 4050,795
Objectives[21]mission_Actors[12]positionY = 4218,376
Objectives[21]mission_Actors[12]positionZ = 10,22759
Objectives[21]mission_Actors[12]Heading = 145,223
Objectives[21]mission_Actors[12]String_Name = s_m_m_bouncer_01
Objectives[21]mission_Actors[12]Relationship_Group = Enemy1
Objectives[21]mission_Actors[12]AddBlip = True
Objectives[21]mission_Actors[12]ShowCone = False
Objectives[21]mission_Actors[12]Invincible = False
Objectives[21]mission_Actors[12]SetHealth = 100
Objectives[21]mission_Actors[12]DieFromHeadShot = True
Objectives[21]mission_Actors[12]CanExitVehicle = True
Objectives[21]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[12]AlwaysFight = True
Objectives[21]mission_Actors[12]Seeing_Range = 30
Objectives[21]mission_Actors[12]Hearing_Range = 30
Objectives[21]mission_Actors[12]CombatMovement = Offensive
Objectives[21]mission_Actors[12]weapon = Pistol
Objectives[21]mission_Actors[12]Variation = Random
Objectives[21]mission_Actors[12]Task = 1
Objectives[21]mission_Actors[12]Task_Guard_Range = 50
Objectives[21]mission_Actors[12]Task_Stay_In_Range = False
Objectives[21]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[12]Task_Scenario = NONE
Objectives[21]mission_Vehicles = 2
Objectives[21]mission_Vehicles[0]positionX = 3849,667
Objectives[21]mission_Vehicles[0]positionY = 4239,236
Objectives[21]mission_Vehicles[0]positionZ = 4,945427
Objectives[21]mission_Vehicles[0]Heading = 280,1925
Objectives[21]mission_Vehicles[0]Name = Seabreeze
Objectives[21]mission_Vehicles[0]Model = seabreeze
Objectives[21]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[21]mission_Vehicles[0]SecondaryColor = WornGreen
Objectives[21]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[0]HasPearlescent = False
Objectives[21]mission_Vehicles[0]Livery = -1
Objectives[21]mission_Vehicles[0]DirtLevel = 0
Objectives[21]mission_Vehicles[0]LockedForPlayer = False
Objectives[21]mission_Vehicles[0]Locked = False
Objectives[21]mission_Vehicles[0]Alarm = False
Objectives[21]mission_Vehicles[0]HotWired = False
Objectives[21]mission_Vehicles[0]Invincible = False
Objectives[21]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[0]Remove_After = 0
Objectives[21]mission_Vehicles[0]Survive_Number = 0
Objectives[21]mission_Vehicles[0]Failed_Text = 
Objectives[21]mission_Vehicles[1]positionX = 3902,188
Objectives[21]mission_Vehicles[1]positionY = 4281,276
Objectives[21]mission_Vehicles[1]positionZ = 0,2402406
Objectives[21]mission_Vehicles[1]Heading = 145,372
Objectives[21]mission_Vehicles[1]Name = Jetmax
Objectives[21]mission_Vehicles[1]Model = jetmax
Objectives[21]mission_Vehicles[1]PrimaryColor = WornOrange
Objectives[21]mission_Vehicles[1]SecondaryColor = WornSilver
Objectives[21]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[1]HasPearlescent = False
Objectives[21]mission_Vehicles[1]Livery = 1
Objectives[21]mission_Vehicles[1]DirtLevel = 0
Objectives[21]mission_Vehicles[1]LockedForPlayer = False
Objectives[21]mission_Vehicles[1]Locked = False
Objectives[21]mission_Vehicles[1]Alarm = False
Objectives[21]mission_Vehicles[1]HotWired = False
Objectives[21]mission_Vehicles[1]Invincible = False
Objectives[21]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[1]Remove_After = 0
Objectives[21]mission_Vehicles[1]Survive_Number = 0
Objectives[21]mission_Vehicles[1]Failed_Text = 
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 209,0824
Objectives[22]positionY = -2045,226
Objectives[22]positionZ = 17,23652
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 207,1022
Objectives[23]positionY = -2044,349
Objectives[23]positionZ = 17,24535
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 201,616
Objectives[24]positionY = -2041,104
Objectives[24]positionZ = 17,19976
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 10
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

